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The Artificial Intelligence (AI) of wildlife is highly developed and presents many realistic behaviors, including pack mentality and competition for food, all observable in non-scripted events.
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Note that several creatures present in the game code can only be enabled with game modification. Bloodsuckers, Snorks, Controllers, etc.), the majority of whom were caught in the second nuclear disaster. Additionally, some areas of the Zone contain mutated humans (e.g. As such, Zone mutants are vastly different from their real-world counterparts ( dogs, boar, crows, and many others).

In keeping with the post-nuclear decay within the Zone, extreme radiation has caused mutations among animals and plants in the area. The Zone features many real-life landmarks such as the Chernobyl Nuclear Power Plant and the nearby city of Pripyat. The Zone has been populated with illegal residents known as "stalkers", as well as the State Security Service which protects the area from outer intrusions. The game is set in the year 2012, six years after, after people have begun coming to the zone in search of money, valuable artifacts, and scientific information. The plot of S.T.A.L.K.E.R.: Shadow of Chernobyl is set in an alternate reality, where a second human disaster occurred in 2006 in the Zone of Alienation in Chernobyl, Ukraine, twenty years after the first incident, killing or mutating most of the inhabitants. On April 30 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which was released worldwide in February 2010. On July 11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.: Clear Sky, which was released on 5 September 2008. stands for " Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber."

"Stalker" in its original film context roughly meant "explorer" or "guide", as the stalker's goal was to bring people into the Zone.

In Shadow of Chernobyl, the player assumes the identity of an amnesiac "Stalker," an illegal explorer/artifact scavenger in " The Zone," referred to as "Marked One." "The Zone" is the location of an alternate-reality version of the Chernobyl Power Plant after a second, fictitious explosion that contaminated the surrounding area with radiation and caused strange, otherworldly changes to the local flora and fauna, as well as to the laws of physics.
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The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Arkady and Boris Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization, which later became the full version of Roadside Picnic. The game also incorporates elements of role-playing games and business simulators. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. It features an alternate-reality theme, in which a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in 2006 and causes strange changes in the area around it. It is the first installment in the S.T.A.L.K.E.R. S.T.A.L.K.E.R.: Shadow of Chernobyl is a survival-horror first person shooter video game by Ukrainian developer GSC Game World, and published by THQ.

#S.t.a.l.k.e.r. 2 female player windows
